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Presentation on web ops capacity planning

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May 5th, 2008 in Links

A set of slides from a Flickr talk at Web 2.0 Expo called ‘Capacity planning for web operations‘.

Inkscape 0.46 released

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April 12th, 2008 in Micro Blog

decaying fujiI’ve had several hours to play with Inkscape 0.46 since it was released, and despite the minor version increment, a lot has changed.

New features

  • A “fill” tool, making it trivial to turn bitmaps into vectors quickly
  • 3d drawing shapes (including perspective)
  • A tweaking tool, making it easy to nudge/blur/soften shapes
  • Several new effects (including path effects)
  • Many performance improvements, including huge improvements in blur speeds
  • Better gradient tools
  • Dockable tool windows (nicely done too)

I’m especially excited about the “fill” tool, as it simplifies tracing scanned sketches and logo bitmaps. The tool creates vectors using a flood-fill algorithm, based on the zoom level and configurable limits (fill method, threshold, gap-closing, etc.). In my tests so far, I’ve been able to turn pencil sketches into vectors quickly1, as well as scans of real-world-objects.2

  1. Normally tracing complex sketches takes me hours
  2. I created the fuji logo by scanning + fill-tracing an old, decaying T-Shirt logo

Performance matters

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March 3rd, 2008 in Links

Which is more important, actual or perceived performance? I especially liked the referenced data showing how people may perceive performance.

QOTW: On optimisation

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February 3rd, 2008 in Quotes

The best performance improvement is the transition from the nonworking state to the working state – John Ousterhout

Performance, Erlang, and Language Doesn’t Matter

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October 24th, 2007 in Links

Here’s a story about Programming as if Performance Mattered, which weaves a tale of optimization in Erlang.

Structuring your C++

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October 17th, 2007 in Links

Here are few articles about the physical structure of C++ projects (part one, part two). Years ago I read a disappointing text on the subject (light on the measurement, heavy on the dogma), but the second article in this set was quite good.

Erlang, the performance daemon

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October 8th, 2007 in Links

A story of tuning performance in Erlang, and how it’s not just language that matters to application performance. Decomposing aproblem intelligently is just as effective as coding it in a lower-level language.

Coding Horror: Everything Is Fast For Small n

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September 21st, 2007 in Links

Coding Horror: Everything Is Fast For Small n, a reminder to always, always measure.

Game development problems with C++ and solutions

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May 18th, 2007 in Links

Electronic Arts Standard Template Library discusses issues with the C++ STL related to game development, and EA’s libraries that improve on it. They have several good points about allocators (and performance), and std::string (related to consistency).

The Pursuit of Happyness (or something like that)

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April 22nd, 2007 in Micro Reviews

[stars: 3] The Pursuit of Happyness. A reasonable record of the Christopher Gardner story, staring Will Smith (and son). The cast’s performances were solid, but the movie moved awkwardly to its conclusion. I didn’t like the premise that riches are required for happiness, though the truth of the real life story is that a father’s love is enough to make any child happy.

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