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Graham’s rules for making new things

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February 16th, 2008 in Micro Blog

Here it is: I like to find (a) simple solutions (b) to overlooked problems (c) that actually need to be solved, and (d) deliver them as informally as possible, (e) starting with a very crude version 1, then (f) iterating rapidly.

Sounds a lot like agile, but worded in a more humane way.

Stupid htaccess tricks

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June 24th, 2007 in Links

A large set of Stupid htaccess tricks, handy if you’re hacking mod_rewrite rules.

Usability defined in 3 rules

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May 15th, 2007 in Links

A developer boils down usability into 3 basic rules (steps per action, latency, and noise).

Online music done right

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March 26th, 2007 in Links

Canada rules! Check out Amie Street, an independent Canadian online music store - sans DRM. They charge based on popularity, with a better revenue model for artists.  In ten minutes I found a dozen new and interesting artists, all worth paying $.20-.98 per song to.

Kurt Vonnegut’s 8 rules for writing fiction

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March 22nd, 2007 in Links

Kurt Vonnegut has 8 rules for writing fiction, which are surprisingly portable as rules for writing software.

Unit test rules

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February 10th, 2007 in Links

What makes a unit test? A simple set of rules to help you understand how to keep ‘em simple.

A bit about encapsulation

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January 3rd, 2007 in Links

A good essay on why Encapsulation is a Good Thing.

Codd’s 13 rules and MS Access

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December 23rd, 2006 in Links

According to Codd’s 13 rules, MS Access isn’t a proper relational database, or is it? A good refresher on the concept of relational databases.

Calvinball explained

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August 21st, 2006 in Links

The Official Rules of Calvinball , the fully documented rules and procedures for playing Calvin’s classic comic childhood game. I should really sit down and read my old Calivin & Hobbes books again, I forgot how funny Watterson can be.

Free, online text: Programming in C++, Rules and Recommendations

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August 17th, 2006 in Links

Programming in C++, Rules and Recommendations, a free online text. Found via The Most Important C++ Non-Book Publications…Ever.

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