MCSTL, yet another STL
The Multi-core STL is an implementation of the STL for multi-core purposes.
The Multi-core STL is an implementation of the STL for multi-core purposes.
Replacing the STL talks about why the STL isn’t a great fit for certain people/projects. Sounds like a problem of NIH to me.
Someone asks what if Apple released OSX for the PC? I can’t see it happening, mostly because random PC hardware tends to suck1.
Gathering Scattered I/O is an article that talks about applying the STL to complex I/O problems.
A reddit-like site about YCombinator news, staring mostly startup and web2.0 stuff.
The Craig’sList secret sauce (which is mostly, don’t suck).
Electronic Arts Standard Template Library discusses issues with the C++ STL related to game development, and EA’s libraries that improve on it. They have several good points about allocators (and performance), and std::string (related to consistency).
A very complete guide to CSS float theory, including descriptions of many common browser bugs (mostly IE) and workarounds.
Eat food. Not too much. Mostly plants. Linked from all over this week, but about the best nutrition advice I’ve read.
A mostly-unhappy rant about Life with Vista.